Weight Brush
Refine skin weights and check how the character deforms.
Tools I built for rigging, animation, and production in Blender.
Refine skin weights and check how the character deforms.
Sculpt a pose correction and make it respond to the rig.
Create controls that follow the surface of a deforming mesh.
Build an interface for the controls and properties animators use.
Connect a pose or action to a driver for repeatable rig behaviour.
Adjust animation trajectories directly in the viewport.
Check whether a character’s pose reads clearly in silhouette.